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Τhe Tipping Point 

The Tipping Point (TTP) aims to create informed young people who are conscious of their academic choices and aware of their future career paths.

With the help of technology, students on islands, in remote villages and in the suburbs of large cities can broaden their horizons and options, receiving answers to their questions from role models (mentors) around the world, whom they would not have the chance to meet otherwise.

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The program for groups of junior and senior high school students


Groups of students from junior and senior high schools across Greece, with the help of their educators, have the opportunity to participate in live group sessions in order to discuss with mentors from different disciplines and fields of study.
The aim is to inform them about professions and fields of study they are interested in, as well as new emerging trends in the modern labor market, in order to inspire and empower them for their future academic and professional choices.


The program for groups of primary school students


Groups of students from primary schools all over Greece, with the help of their educators, have the opportunity to connect and discuss via live video with mentors from all over the world.
The aim is for young students to broaden their horizons by exploring different topics, as well as to discover their interests through the experiences and knowledge of the mentors.


Suggested topics:


What exists in space?
Learning about the arts
What do we know about the arts? Recycling properly
Learning about healthy nutrition
How does a robot work?
Sports in our lives
A discussion with an author
New technologies: What will our lives be like in the future?
Learning about natural phenomena
The everyday life of a professional


Educational Robotics Organization “STEM Education” 

The Educational Robotics Organization “STEM Education” designs and implements educational programs that help students of all ages to familiarise themselves with the innovative STEM educational method. By creating appropriate educational activities, we promote the development of creativity, ingenuity and teamwork.

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Featured Online Programs


“Scratch Advanced” | 4th – 6th grade
Children learn more easily when they are having fun. Kids draw in the Scratch Advanced instructional exercise, and they are designing a football-themed video game in which they will see the players.
Make a move and score! With this unique practice, youngsters learn that programming is enjoyable, and we encounter him in our daily lives. They also learn creative and algorithmic thinking.
Course duration: 90′
Number of courses: 1
Number of participants: up to 10




“Tinkercad & Microbit” Educational Activity | High School
Tinkercad is an online 3D, virtual modeling program of electronic circuits and programming animated 3D models that works in a web browser and is well-known for its simplicity and ease of use.   Children in the Tinkercad & Micro:bit curriculum will develop their first virtual automations and tackle a real-world obstacle using the Micro:bit’s capabilities. Throughout the session, students will collaborate, create their own things, and learn about the real world!
Course duration: 90′
Number of courses: 1
Number of participants: up to 10




“Tinkercad & Arduino” | High School
Tinkercad is an online 3D, virtual modeling program of electronic circuits and programming animated 3D models that works in a web browser and is known for its simplicity and ease of use. Children will develop their first virtual automations and solve a real-world challenge in the Tinkercad & Arduino curriculum. Taking advantage of Arduino’s features, children will collaborate and grow as a result of the curriculum. own creations, and they will discover how the real world operates!
 Course duration: 90′
Number of courses: 1
Number of participants: up to 10

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